In Archwing missions, the Itzal deploys a cloaking field that renders itself and all allies within 40 / 52 / 64 / 76 meters Invisible for as long as they are stationary, making enemies unable to find and attack them.Has a cast delay of about ~ 0.9 seconds between uses.Arch Line has a slight delay between activation and pulling either an enemy or the user, as the grappling hook has a minute travel time.However, casting on enemies will cause interruption. When used upon allies, both the user and their ally will also treat this action as a one-handed ability. Arch Line is a one-handed ability when cast onto terrain and can be used while performing various maneuvers and actions without interruption.Despite having a noticeable visual and audio effect, Arch Line is silent.If no casts are performed within the combo window, the damage and energy cost will reset.The duration of the combo window and the respective damage multiplier for the next successful cast are displayed underneath the HUD's targeting reticle.Combo window cannot fall below 0.5 seconds under any circumstances.So any successful casts thereafter will also consume 6.25 energy. As an example, with a maxed System Reroute the next successful cast will consume 25 × 0.45 × 0.5 = 5.625 energy, though the cost will actually cap at 6.25 energy. Energy cost reduction is applied to Arch Line's modified activation cost.Any successful cast thereafter will multiply Arch Line's damage by 400% and reduce its energy cost by 75%. If Arch Line is successfully cast within a window of 1 second after the previous cast, its damage will be multiplied by 200%, and its energy cost will be reduced by 50%.Affected enemies are ragdolled as they're pulled towards the Itzal.Enemies will be dealt 300 / 400 / 500 / 600 Slash damage. If an ally or enemy is hooked, they will be pulled towards the user's location. If the hook hits terrain, the Itzal will pull the user towards the hook's location. The Itzal fires a grappling hook that covers a range of 150 / 200 / 250 / 300 meters.
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